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Stan_Lewry [Tue, 1 Oct 2024 20:03:39 +0000 (21:03 +0100)]
Pass enemy type into beginCombat function. Improved overworld entity collision detection. Implement combat win state and return to overworld
Stan_Lewry [Tue, 1 Oct 2024 16:04:21 +0000 (17:04 +0100)]
first basic attempt at transitioning from overworld to combat
Stan_Lewry [Tue, 1 Oct 2024 10:22:27 +0000 (11:22 +0100)]
Move player characters to global state. Add logic to show simple "being damaged" animation. Expand spell selection. Add "practice dummy" enemy.
Stan_Lewry [Mon, 30 Sep 2024 17:40:35 +0000 (18:40 +0100)]
add very first basic damage calculation
Stan_Lewry [Sat, 14 Sep 2024 14:45:06 +0000 (15:45 +0100)]
quick hack to render based on y order. Only draw enemy hp bars. Allow players to move through dead characters
Stan_Lewry [Sat, 31 Aug 2024 16:53:01 +0000 (17:53 +0100)]
support multiple different attack animations
Stan_Lewry [Sat, 31 Aug 2024 16:41:19 +0000 (17:41 +0100)]
Add very basic attack animation
Stan_Lewry [Fri, 30 Aug 2024 20:34:54 +0000 (21:34 +0100)]
do not allow characters to occupy same space as other characters
Stan_Lewry [Fri, 30 Aug 2024 17:43:09 +0000 (18:43 +0100)]
fix line endings
Stan_Lewry [Fri, 30 Aug 2024 17:35:35 +0000 (18:35 +0100)]
improved combat ui. temporarily disable enemy turn for debug
Stan_Lewry [Tue, 27 Aug 2024 17:42:23 +0000 (18:42 +0100)]
first basic attacking implementation done
Stan_Lewry [Sun, 25 Aug 2024 09:45:51 +0000 (10:45 +0100)]
initial commit